![]() If the population decreases, Education does too. This number is then used monthly to calculate pop growth Nuclear bombs reduce pop growth (-4% per nuking) For reference, the highest level is at 75, and xenofauna spawns at 100.Ħ. Xenoforming reduces pop growth (-1% per 200 levels of xenoforming. Every nation has a pop growth modifier, which is defined in plain text in TINationTemplate.json in the game files (ranges between -1% and +1%)ĥ. (+5% at 5 cohesion and 0% at 0 or 10 cohesion)Ĥ. If the country is developed, per the conditions outlined earlier, it will grow faster at 5 cohesion. It's not a linear drop, and accelerates as you approach 10.)ģ. If Education or Democracy (whichever is highest) is above 4.08, growth is reduced (+3.5% -> 0% at 10 education or democracy. More GDP per capita = faster population growth (+1% per 30k)Ģ. ![]() The game also does not let you shrink by more than 95% annually.ġ. The Baltics can be developed if the country improves, without expanding, because it's a fake union. Therefore, Norway is not a developed nation, but France is. The following section discusses population growth.ĭeveloped countries have at least two regions or are a fake union in the game (Benelux, Alpine States, etc), and have the following be true: education + democracy + (gdp per capita / 4000) >= 25. Throughout the course of the game these populations will grow or shrink based on various factors. Nations have populations measured in millions. A lower Government score increases the effectiveness of the military priority and armies at reducing unrest. A higher Government score also lowers the Spoils priority requirement to keep the national elites happy in order to avoid resetting of CPs by coup d'etat and boosts economic growth. A low Government score increases the Cohesion resting point, a middle score lowers the Cohesion resting point, while a high score draws the Cohesion resting point towards a central value of 5, and simultaneously increases research production. The Government score impacts the Cohesion score. It changes by -0.001 per 2 Investment Points in the Unity priority. Government increases by 0.005 per 2 Investment Points in the Knowledge priority. This impacts many things, including national stability and cohesion, research production, corruption, economic growth and the effectiveness of the military in controlling unrest. These circumstances are tracked and made visible to the player, who can take various actions to modify them.Ī nation's Government score measures the amount of democracy in a country, which represents things like civil liberties, popular selection of leaders, press freedoms, and rule of law via an independent judiciary. Different events throughout the game may alter the qualities of a nation significantly. When the robot is finished talking, turn and pick up the capsule on the table to your left.The prosperity and stability of Earth's nations, already tenuous in many places, has been thrown into doubt in light of the alien arrival. These small capsules allow users to learn skills, professions and other abilities in seconds, and Nechaev is one of the first lucky users to experience their uses. ![]() Nechaev will produce his ID badge and she’ll welcome him inside, delivering a monologue about Neuro-Polymers. Approach the building and speak to the female robot standing in front of the doorway. On the opposite side, follow the route through the interactive mural, heading towards the area where the large robot is projecting images onto the building opposite it. There are a few interactive events here, including a nice little robot that’ll serve you ice cream, but we’ll want to head to the northeast corner of the area and push through the small arch next to the crowd of cheering citizens. After a short stint, you’ll arrive in a bustling town square full of chatting citizens. Take a right and walk down the pier, taking in the various conversations happening around you. This opening segment is really just here to provide you with an introduction to the game’s futuristic alternate-history setting, so sit back and enjoy the on-rails boat ride.Īfter the boat docks, we’ll be ready to set off. Atomic Heart’s first chapter will throw you straight into the thick of it, opening as our protagonist, Major Sergei "P-3" Nechaev, navigates a winding river while chatting with his AI companion: Charles.
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